Gameheim

Features

One hub for game studio production

Six product areas, one place. Here is what each of them does, and why it works whether you are a solo developer or a full AAA studio.

Source control

Native Perforce, end to end

Gameheim puts your whole Perforce workflow in a clean browser interface, backed by a lightweight agent that installs in one click and runs every command locally. The cloud only coordinates; your depot contents never leave your network, and a teammate in the studio, at home or on contract gets exactly the same experience.

perforce · end to end
Onboard a new artist or developer in minutes: a one-click agent install and a guided, browser-based setup
Guided workspace setup and sync, with migration from existing P4V workspaces
Check-out, revert, shelve and submit, with pre-submit checks before anything reaches the depot
Intelligent file locking and a studio-wide dashboard that flags stale locks
Smart auto-reconcile with configurable exclusion rules and start-of-day prompts
Unreal Engine plugin awareness and delta sync for fast, incremental updates

Production

A board that tracks itself

Plan work on a Kanban board organised by discipline, map it onto a phase-based pipeline, and let Perforce keep it current: no status meeting required to reconstruct the week.

production · live board
Kanban board with discipline filters for art, design, programming, audio and QA
A seven-phase pipeline tracker with deadlines and milestones
Reference a task in a changelist (#ART-142 progress:60) and its progress updates automatically
A real-time dashboard: task progress, lock health and team availability at a glance
An activity feed recording every submit, lock and milestone

Knowledge

Your studio knowledge, searchable and AI-assisted

Keep design docs, narrative and pipeline notes in a structured wiki and document repository, and let an AI assistant help you write and maintain them.

knowledge · wiki & docs
A hierarchical wiki with rich text, page versioning and per-page access control
A document repository with folders, upload and download
Global search across wiki and documents, ranked and permission-filtered
An AI assistant that can continue, improve, expand, summarize, translate or draft any page
Markdown export: taking content out is as easy as putting it in

Voice acting

A dialogue pipeline from script to engine

Manage every line of dialogue, from first draft to its binding in Unreal Engine, across characters, actors and locales.

voice acting · script to engine
Scenes and lines, with a character registry and a voice-actor roster
A seven-step status workflow from draft through recording, review and approval
Take uploads with audio metadata, plus drift detection when a master line changes
Multi-locale support for shipping dialogue in several languages
Unreal Engine import guidance to close the loop with the build

Collaboration

A team that stays in sync

Keep the conversation, the schedule and the visual references where the work already lives, not scattered across other apps.

collaboration · in sync
Channels and direct messages, in real time
A shared team calendar for milestones, deadlines and time off
Moodboards for collecting visual references and inspiration
Live presence: see who is online and what they are working on
Per-discipline teams so the right people see the right work

Security & control

Granular control, built in

Give every person exactly the access they need, keep a record of everything, and trust that each studio’s data stays its own.

security · granular control
Custom roles assembled from 34+ granular permissions
A complete audit log of every submit, lock and change
Per-organization encryption (AES-256/GCM) for sensitive data at rest
Strict multi-tenant isolation: no cross-organization access, by design
Hardened sessions with refresh-token rotation and reuse detection

Bring your studio into one hub

Native Perforce, production tracking, knowledge and your whole team. See what Gameheim can do for your studio.

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