Gameheim

Features

One hub for game studio production

Eight product areas, one place. Here is what each of them does, and why it works whether you are a solo developer or a full AAA studio.

Source control

Native Perforce, end to end

Gameheim puts your whole Perforce workflow in a clean browser interface, backed by a lightweight agent that installs in one click and runs every command locally. The cloud only coordinates; your depot contents never leave your network, and a teammate in the studio, at home or on contract gets exactly the same experience.

perforce · end to end
Onboard a new artist or developer in minutes: a one-click agent install and a guided, browser-based setup
Guided workspace setup and sync, with migration from existing P4V workspaces
Check-out, revert, shelve and submit, with pre-submit checks before anything reaches the depot
Intelligent file locking and a studio-wide dashboard that flags stale locks
Reconcile for work done without a checkout, with a start-of-day check and a studio-wide .p4ignore
Unreal Engine plugin awareness: every plugin in the project and its changes in one panel

Production

A board that tracks itself

Plan work on a Kanban board organised by discipline, map it onto a phase-based pipeline, and let Perforce keep it current: no status meeting required to reconstruct the week.

production · live board
Kanban board with discipline filters for art, design, programming, audio and QA
A seven-phase pipeline tracker with deadlines and milestones
Reference a task in a changelist (#ART-142 progress:60) and its progress updates automatically
A real-time dashboard: task progress, lock health and team availability at a glance
An activity feed recording submits, task changes, bugs, decisions and milestones

Bugs and crashes

Bugs, decisions and Unreal crash reports in one tracker

Track bugs with the context QA and programmers need, keep the design decisions behind them, and receive crash reports straight from your Unreal builds and editors, grouped by callstack and tied to the changelist that produced them.

bugs · unreal crashes
Bug reports with severity, systems and attachments, and the task that fixes them one click away
A decision log that records what was decided, why, and which bugs it touches
Unreal Engine crash reports from packaged builds and from the editor, grouped by callstack
An AI explanation on every new crash: what happened, the probable cause and where to look first
Each crash tied to the changelist of its build, with a fixed bug reopened when the crash comes back

Knowledge

Your studio knowledge, searchable and AI-assisted

Keep design docs, narrative and pipeline notes in a structured wiki and document repository, and let an AI assistant help you write and maintain them.

knowledge · wiki & docs
A hierarchical wiki with rich text, page versioning and per-page access control
A document repository with folders, upload and download
Global search across wiki and documents, ranked and permission-filtered
An AI assistant that can continue, improve, expand, summarize, translate or draft any page
Markdown export: taking content out is as easy as putting it in

AI assistants

Work on the project from the assistant you already use

Connect Claude, ChatGPT, Cursor or VS Code to Gameheim. Your assistant reads and updates tasks, bugs and design decisions and searches the project documentation, with your own permissions and only in the projects you choose.

ai assistants · your project
Ask in your own words: which blocker bugs are still open, and who has them?
Turn meeting notes into assigned tasks in a single request
Report a bug from a crash log and create the task that fixes it
Every change is recorded in the audit log with the app that made it
Your LEAD decides who can connect, and nothing can be deleted through an assistant

Voice acting

A dialogue pipeline from script to engine

Manage every line of dialogue, from first draft to its binding in Unreal Engine, across characters, actors and locales.

voice acting · script to engine
Scenes and lines, with a character registry and a voice-actor roster
An eight-step status workflow from script through recording, review, approval and Unreal import
Take uploads with audio metadata, plus drift detection when a master line changes
Multi-locale support for shipping dialogue in several languages
Unreal Engine import guidance to close the loop with the build

Collaboration

A team that stays in sync

Keep the conversation, the schedule and the visual references where the work already lives, not scattered across other apps.

collaboration · in sync
Channels and direct messages, in real time
A shared team calendar for milestones, deadlines and time off
Moodboards for collecting visual references and inspiration
Live presence: see who is online, away or busy
Per-discipline teams so the right people see the right work

Security & control

Granular control, built in

Give every person exactly the access they need, keep a record of everything, and trust that each studio’s data stays its own.

security · granular control
Custom roles assembled from 34+ granular permissions
A complete audit log of every submit, lock and change
Per-organization encryption (AES-256/GCM) for sensitive data at rest
Strict multi-tenant isolation: no cross-organization access, by design
Hardened sessions with refresh-token rotation and reuse detection

Bring your studio into one hub

Native Perforce, production tracking, knowledge and your whole team. See what Gameheim can do for your studio.

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